Meshed atlases for real-time procedural solid texturing
نویسندگان
چکیده
منابع مشابه
Real-Time Procedural Solid Texturing
Shortly after its introduction in 1985, procedural solid texturing became a must-have tool in the production-quality graphics of the motion-picture industry. Now, over fifteen years later, we are finally able to provide this feature for the real-time consumer graphics used in videogames and virtual environments. A texture atlas is used to create a 2-D texture map of the 3-D solid texture coordi...
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Procedural solid texturing was introduced fourteen years ago, but has yet to find its way into consumer level graphics hardware for real-time operation. To this end, a new model is introduced that yields a parameterized function capable of synthesizing the most common procedural solid textures, specifically wood, marble, clouds and fire. This model is simple enough to be implemented in hardware...
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We introduce an automatic technique for mapping onto a 3D triangle mesh, approximating the shape of a real 3D object, a high resolution texture synthesized from several pictures taken simultaneously by real cameras surrounding the object. We create a texture atlas by first unwrapping the 3D mesh to form a set of 2D patches with no distortion (i.e., the angles and relative sizes of the 3D triang...
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Procedural texturing is commonly used to increase visual complexity and realism in rendered scenes. Procedural texture basis functions, such as Perlin’s noise function, are often built on hash functions defined over the integer lattice. These hash functions are usually based on permutation tables and have a short period. This causes procedural textures to repeat. In this paper, we present a met...
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The current implementation of OpenGL only supports standard 1-D and 2-D texture mapping. An interface is proposed to extend the OpenGL library, to support a simpli ed model of antialiased procedural solid texturing in OpenGL version 1.1. This extension to the OpenGL language does not modify the existing OpenGL standard. It is designed as a supplemental library that works with existing implement...
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ژورنال
عنوان ژورنال: ACM Transactions on Graphics
سال: 2002
ISSN: 0730-0301,1557-7368
DOI: 10.1145/508357.508360